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Empire at war map editor
Empire at war map editor








  • In each function header, Petroglyph's Lua object files have an additional integer right after the "lineDefined" integer that can be ignored.
  • empire at war map editor

    Petroglyph's Lua object files use 0x51 (it really IS a 5.0 file though).

  • The byte that indicates the file version is 0x50 for the Lua 5.0 object files.
  • For Petroglyph's Lua object files this is "\033Lup"
  • The signature for Lua 5.0 object files is "\033Lua".
  • This format is used in the games Empire at War and Forces of Corruption.Įach Petroglyph Lua object file is basically a normal Lua 5.0 object file except for three differences:

    empire at war map editor empire at war map editor

    The compiled Lua files, however, are of a slightly different format than standard Lua files. Lua source files are compiledīy the game or a lua compiler and then used by the game to perform campaign scripting, AI scripting, etc. Lua is a programming language that is very suited for plug-in programming in games.










    Empire at war map editor